
Gaming isn’t just fun and games anymore (well, it is, but it’s also a $200+ billion cultural playground where brands actually connect with people).
At The Invaders, our interns don’t make coffee. You’ll join the creative team on real campaigns for real clients, under the mentorship of the Art Director. Not just making things pretty, but making them communicate better. What works, why it works, and how to make it work harder.
Turn briefs into clear, on-brand visuals across social, pitch decks, key visuals, and in-game or event assets.
Design with intent: layout, typography, hierarchy, motion basics, and platform-specific formats.
Prototype quick ideas, test them, and iterate based on feedback and performance.
Help build decks and case visuals that tell the story behind the work.
Join reviews with the Art Director and the wider creative team, learning how decisions are made and why.
How to move from insight to concept to shipped creative.
How to judge creative not only by looks, but by clarity, impact, and effectiveness.
How to present and defend your work, receive feedback, and iterate fast.
How to collaborate across strategy, copy, design, and production.
Familiarity with Adobe CC and Figma. Bonus if you dabble in motion or 3D.
Curiosity about gaming culture and why communities care about what they care about.
Someone who loves ideas, asks great questions, and enjoys experimenting to see what actually works.
Our team builds things people choose to engage with. Like the time 2.6 million people voluntarily explored a Minecraft judo world, or when Samsung jersey sponsorships racked up millions of FIFA match plays. You’ll see the craft and the thinking behind moments like these.
Because the best marketing doesn’t interrupt the fun, it adds to it.
Ready to play? 👉 info@theinvaders.nl